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Old Mar 30, 2007, 10:38 PM // 22:38   #21
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Why do we ask these questions when the beta itself could very well be over 16 months away?

Why not just leave it until more information is release. The gold version could very well take up to three years to complete.
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Old Mar 30, 2007, 10:50 PM // 22:50   #22
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So with the side-kick system it's all about having a powerful buddy? Seems kinda unguildwars like to me. Should be more of a team boost thing anyway -- have the highest lvl member boost up the rest of the party a few lvls, hoping that you still need a party to do quests and missions.

The worst thing that ANET could possibly do is have no lvl cap IMO. But instead of this whole 100 lvls thing lemme suggest this.

Cap the lvls at 50, allow people to create lvl 50 pvp only characters ONCE they get one pve character at lvl 50

After that, there should be a pve rank system, like pvp ranks but with mild PVE ONLY boosts like the lightbringer title. You gain this title by earning pve xp points by doing quests and killing mobs AFTER you reached lvl 50. There can be a max of 10 or so ranks. Every rank you get increased dmg and defense in pve. You will also earn one or two pve only skills unique to your profession every rank.

If Anet did something like that, pvp and stuff can still be balanced out and people can have multiple characters if they want. Lvl 50 shouldn't be a total grind too reach, but people can still shoot for the pve ranks if they want to keep going.
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Old Mar 30, 2007, 10:56 PM // 22:56   #23
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I dont really mind if there is a lvl cap. its gonna be an entierly different game. lol, ive said this on several different links here. The information isnt here yet, we dont know. The limitless cap that they say they MIGHT have, isnt said for sure. I think that we need to remember that with the original game that weve been playing, is great! Why would they want to mess it up? I think the game will turn out fine, why wouldnt it? and im sure they are gonna put a limit on the attribute points, lol we would never be allowed in pvp again. So the no lvl cap im sure will have a bonus of its own, but im sure it will be cool.
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Old Mar 30, 2007, 11:35 PM // 23:35   #24
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Quote:
Originally Posted by Sniper22
So with the side-kick system it's all about having a powerful buddy? Seems kinda unguildwars like to me. Should be more of a team boost thing anyway -- have the highest lvl member boost up the rest of the party a few lvls, hoping that you still need a party to do quests and missions.
It's a higher-level player sidekicking another player increasing the weaker player's strength and HP.

Quote:
Originally Posted by Sniper22
The worst thing that ANET could possibly do is have no lvl cap IMO. But instead of this whole 100 lvls thing lemme suggest this.

Cap the lvls at 50, allow people to create lvl 50 pvp only characters ONCE they get one pve character at lvl 50
Noone should have to play PvE to play PvP or vice versa.

Quote:
Originally Posted by Sniper22
After that, there should be a pve rank system, like pvp ranks but with mild PVE ONLY boosts like the lightbringer title. You gain this title by earning pve xp points by doing quests and killing mobs AFTER you reached lvl 50. There can be a max of 10 or so ranks. Every rank you get increased dmg and defense in pve. You will also earn one or two pve only skills unique to your profession every rank.
Nice idea, I hope something like that happens.

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Originally Posted by Sniper22
If Anet did something like that, pvp and stuff can still be balanced out and people can have multiple characters if they want. Lvl 50 shouldn't be a total grind too reach, but people can still shoot for the pve ranks if they want to keep going.
Meh, I don't really mind what max level is, as long as there is plenty of content for levels under max. Having to choose between huge, gray flat area with lizards and centaurs or a huge, green flat area with giant turtles and humans is not much of a choice. Make sure that there is a large variety even in the non-max levels, that or make the levels pass more quickly.
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Old Mar 31, 2007, 12:00 AM // 00:00   #25
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Quote:
Originally Posted by Sniper22
So with the side-kick system it's all about having a powerful buddy? Seems kinda unguildwars like to me. Should be more of a team boost thing anyway -- have the highest lvl member boost up the rest of the party a few lvls
That would allow one person to power lvl a whole team O.o
that's why CoV only lets you sidekick one person at a time.


Quote:
Originally Posted by Sniper22
Cap the lvls at 50, allow people to create lvl 50 pvp only characters ONCE they get one pve character at lvl 50
GW2 doesn't have PvP only characters.
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Old Mar 31, 2007, 12:22 AM // 00:22   #26
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Quote:
Originally Posted by Knightsaber Sith
That would allow one person to power lvl a whole team O.o
that's why CoV only lets you sidekick one person at a time.
.
also according to the article the sidekick is not leveled but simply borrows what is needed as long as they are sidekicked.

it says nothing about keeping any gains from the sidekicking.

Quote:
there are also plans for a strong sidekicking system similar to City of Heroes, which allows a higher-level player to designate a player 10 or more levels below him as his sidekick, bestowing health, stamina, and other benefits that allow the lower-level player to sufficiently keep up with their higher level buddy.
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Old Mar 31, 2007, 12:35 AM // 00:35   #27
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Originally Posted by Knightsaber Sith
GW2 doesn't have PvP only characters.
Actually, apparently it will and UAX for said PvP characters
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Old Mar 31, 2007, 12:44 AM // 00:44   #28
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Originally Posted by Mike O'Brien
we're really highlighting that aspect and making it easier to get into that aspect by saying, there's nothing you have to unlock, you don't have work your character up before they can compete in that aspect of the game. There won't be different character types for roleplaying and PvP, so you won't need to create a PvP character or anything like that. In Guild Wars 2, any character can go into the balanced, competitive PvP matches, and when they do they will have access to the high-end skills for their class like the other players, and they can immediately jump into high-end PvP.
http://internetgames.about.com/od/ro...ldwarsqa_2.htm
As I said, there are no PvP only characters!


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Originally Posted by Loviatar
also according to the article the sidekick is not leveled but simply borrows what is needed as long as they are sidekicked.

it says nothing about keeping any gains from the sidekicking.
I know it's not permanent, but it's kinda hard to explain. I know in CoV we power-lvl'd a guy from lvl 3 to 40 in like a day and a half by doing the same mission over and over(which wouldn't have worked if he wasn't SK'd). It will really depend on how exactly Anet implements their version, but I still think being able to sidekick the whole team at once would be a bad idea.

Last edited by Knightsaber Sith; Mar 31, 2007 at 12:51 AM // 00:51..
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Old Apr 02, 2007, 09:44 AM // 09:44   #29
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The lower levels help them balance the amount of skill points and how they distributed them, i personaly like the lvl 20 level cap, its just makes it easier x.x
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Old Apr 02, 2007, 02:19 PM // 14:19   #30
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Hey all,

I thought I'd drop in here and point you to an interview on German site Gamona. Yes, I know what you're thinking ... but no, there's an English version as well that's good reading. Included is some clarification of the level cap situation.
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Old Apr 02, 2007, 04:09 PM // 16:09   #31
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Quote:
Originally Posted by Alex Weekes
I thought I'd drop in here and point you to an interview on German site Gamona. Included is some clarification of the level cap situation.
Well, thank you very much. That definetly gave the hope-side of my thoughts a great boost over the doubt-side. (I read the German version... then thought... wait... they must have done this in english... guess I'll reread it in English.)
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Old Apr 02, 2007, 05:23 PM // 17:23   #32
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Ive got a question:

Gaile said that the "no level cap" system was to show off how long youve been playing.

But in the sense of "i started playing gw 15 monts ago" or in the sense of "i played gw 10.000 hours"?
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Old Apr 02, 2007, 05:40 PM // 17:40   #33
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Quote:
Originally Posted by Alex Weekes
Hey all,

I thought I'd drop in here and point you to an interview on German site Gamona. Yes, I know what you're thinking ... but no, there's an English version as well that's good reading. Included is some clarification of the level cap situation.
This site is blocked for me.

Can someone quote the appropriate part about Level Caps?
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Old Apr 02, 2007, 05:50 PM // 17:50   #34
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Arena.net: We know that there are some quite "precise" numbers ("Level 150") floating around. First of all, I'd like to say that there has been no final decision about the level cap yet. The numbers you heard should rather illustrate the fundamental idea of the "new" level system. What is sure by now is that we will have a much higher level cap in Guild Wars 2 than in Guild Wars or even won't have a cap at all. The reason for this is that in Guild Wars, the game does not really start until level 20. But after reaching the level cap - although there are so many ways in developing your character - Guild Wars is lacking public recognition of character development, because the level does not increase any more. That's what we're going to change in Guild Wars 2 by rising the level cap a lot. At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char. This increases freedom in character development without making Max-Lvl-Characters too strong.
It appears that ANet has decided that there will be a higher level cap but they will try to keep the game balanced. be interesting to see what exactly comes of it.
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Old Apr 02, 2007, 06:08 PM // 18:08   #35
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ZomRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, 150lvls?

That is waay too much...

I would prefer a lvl50 cap where it take you quite a while to reach lvl50 then a lvl150 cap.
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Old Apr 02, 2007, 08:39 PM // 20:39   #36
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ya know, lvl 50 sounds pretty decent. Its higher than 20, but its still reasonable. As long as the attribute points are evened out, it sounds good to me. or they would have to make the game harder if they do have alot of points. it would be kinda pointless to go into the final area and hit the boss with one hit and win. it would have to be alot harder, if ya think about it. but yeah, if they had to go higher than 20, 50 would work alright.
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Old Apr 02, 2007, 08:46 PM // 20:46   #37
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Do you guys know a "curve" works? And what "flattens" means?

It means, even if there is not a "hard" limit (like 50); Anet could make it very difficult with little gain for levels after 50, so that for the few that do reach level XX, they are not THAT much more powerful.

So whats the point? To attract gamers who have previously been turned off of Guild Wars b/c of the level caps, never even giving it a chance.
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Old Apr 02, 2007, 09:00 PM // 21:00   #38
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Quote:
Originally Posted by Mordakai
Do you guys know a "curve" works? And what "flattens" means?

It means, even if there is not a "hard" limit (like 50); Anet could make it very difficult with little gain for levels after 50, so that for the few that do reach level XX, they are not THAT much more powerful.

So whats the point? To attract gamers who have previously been turned off of Guild Wars b/c of the level caps, never even giving it a chance.
not what the article says as it states a level 100 will be much more powerful than a 50 but a 150 over a 100 would have less advantage.

Quote:
so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char.
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Old Apr 02, 2007, 09:00 PM // 21:00   #39
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OR (as it sounds to me) the difficulty doesn't increase much, if at all, but the difference in abilities doesn't change much... I get this interpretation from them saying "...At the same time, we're flattening the power curve, so the difference between a level 50 and a level 100 character would be much bigger than between a level 100 and 150 char..."

Looks like Loviatar beat me to the punch by just moments...

Last edited by Baelasina NightSong; Apr 02, 2007 at 09:03 PM // 21:03..
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Old Apr 02, 2007, 09:11 PM // 21:11   #40
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well, i guess we just need to trust Anet on this. they did good on the first game, why screw the second? im sure they will make it just as good if not better. its gonna be a different game too, i think we all are forgeting this in some form.
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